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	<id>https://vonk.litening.uk/index.php?action=history&amp;feed=atom&amp;title=Alignment</id>
	<title>Alignment - Revision history</title>
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	<updated>2026-04-21T13:01:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vonk.litening.uk/index.php?title=Alignment&amp;diff=777&amp;oldid=prev</id>
		<title>Lan at 21:09, 20 July 2022</title>
		<link rel="alternate" type="text/html" href="https://vonk.litening.uk/index.php?title=Alignment&amp;diff=777&amp;oldid=prev"/>
		<updated>2022-07-20T21:09:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;                 &amp;#039;&amp;#039;&amp;#039;--=== Help for alignment (General Help) ===--&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Alignment in Elephant MUD&lt;br /&gt;
&lt;br /&gt;
Alignment is a measure of how good or evil your character is. Someone&lt;br /&gt;
who would murder innocents, steal from babies and backstab a friend, is&lt;br /&gt;
likely to be evil. Where someone who would heal the sick, help old&lt;br /&gt;
ladies across busy roads and who would also spend their time ridding the&lt;br /&gt;
lands of the creatures of evil would be good. However, one cannot become&lt;br /&gt;
more and more Good by killing lots of little evil monsters. To reach the&lt;br /&gt;
heights of Saintly (and conversely Demonic), one must defeat the most &lt;br /&gt;
formidable creatues in the Realms. There are more levels of alignment than &lt;br /&gt;
Good and Evil, these are listed below in order from most good, to most evil. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Saintly Righteous Good Benevolent Nice &lt;br /&gt;
                                  Neutral &lt;br /&gt;
                                  Mean Malevolent Evil Nefarious Demonic&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What alignment you are is important. Deceased Good characters find coming back&lt;br /&gt;
to life via the aid of a Cleric much cheaper and are more accepted &lt;br /&gt;
throughout the Realms. However, their strict moral code means they may not&lt;br /&gt;
attack or harass non-Evil people unless provoked (ie they have &amp;#039;revenge&amp;#039;). &lt;br /&gt;
Neutral people have a more flexible view of ethics and thus may harass&lt;br /&gt;
others (ie perform revengeable acts on them), but are still prevented from&lt;br /&gt;
attacking anyone who is not Evil. Clerics may bring them back to life (although&lt;br /&gt;
not as cheaply), and Druids may also be of great benefit to them when deceased.&lt;br /&gt;
Evil players care nothing for morals and may act as they please at any time -&lt;br /&gt;
however dying is a very painful thing for an Evil person to do!&lt;br /&gt;
&lt;br /&gt;
In some parts of the Western Realms being Evil is a crime. Such places often&lt;br /&gt;
employ members of the local clergy to detect evildoers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back to [[Clerics#Cleric Info|Clerics]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lan</name></author>
	</entry>
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