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	<id>https://vonk.litening.uk/index.php?action=history&amp;feed=atom&amp;title=Permanent_abilities</id>
	<title>Permanent abilities - Revision history</title>
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	<updated>2026-04-21T12:47:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vonk.litening.uk/index.php?title=Permanent_abilities&amp;diff=854&amp;oldid=prev</id>
		<title>Lan: Created page with &quot;&#039;&#039;&#039;Permanent Abilities&#039;&#039;&#039;&lt;br&gt; ----------------------------------  &#039;&#039;&#039;What is a permanent ability?&#039;&#039;&#039;&lt;br&gt; Exactly how it sounds. A monk can learn to use an ability that stays r...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vonk.litening.uk/index.php?title=Permanent_abilities&amp;diff=854&amp;oldid=prev"/>
		<updated>2022-07-21T23:52:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Permanent Abilities&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; ----------------------------------  &amp;#039;&amp;#039;&amp;#039;What is a permanent ability?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Exactly how it sounds. A monk can learn to use an ability that stays r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Permanent Abilities&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is a permanent ability?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Exactly how it sounds. A monk can learn to use an ability that stays running&lt;br /&gt;
forever! Or at least until they turn it off. The flip side of this is that a&lt;br /&gt;
permanent &amp;#039;tap&amp;#039; is taken out of the maximum mana pool for that monk, so long&lt;br /&gt;
as the ability is active.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How exactly does this work?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well, there are some abilities that worked best as positive reinforcement items&lt;br /&gt;
in the monk&amp;#039;s day-to-day killing life. For example, the new ability &amp;#039;Focus&amp;#039;&lt;br /&gt;
buffs the monk&amp;#039;s passive regeneration rate for a select pool, such as&lt;br /&gt;
hp, mp, or sp. They could let this run for a short amount of time, but&lt;br /&gt;
it gets better results if allowed to sit in the background and do its thing&lt;br /&gt;
until combat happens.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There looks to be a number of permanent abilities.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How exactly is this balanced?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each permanent ability activated takes a percentage of the monk&amp;#039;s mana&lt;br /&gt;
completely off the table. While the percent is not huge, it adds up when&lt;br /&gt;
multiple permanent abilities are running.&lt;br /&gt;
&lt;br /&gt;
In addition to this limit, each permanent ability is very focused. Some will&lt;br /&gt;
be best used in specific types of combat, or simply when not in combat.&lt;br /&gt;
The tap effect is intended to balance the overall moment-to-moment play,&lt;br /&gt;
and a monk may find themself choosing to use less buffs in order to have more&lt;br /&gt;
mp free for combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back to [[Monks#Monk info|Monks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lan</name></author>
	</entry>
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