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	<title>Skills (rhelp) - Revision history</title>
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	<updated>2026-04-21T14:26:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://vonk.litening.uk/index.php?title=Skills_(rhelp)&amp;diff=1010&amp;oldid=prev</id>
		<title>Lan: Created page with &quot;&#039;&#039;&#039;Ranger Skills Summary&#039;&#039;&#039;&lt;br&gt; &#039;&#039;&#039;-=-=-=-=-=-=-=-=-=-=-&#039;&#039;&#039;  &#039;&#039;&#039;Skewer&#039;&#039;&#039;&lt;br&gt; A high level Ranger is absolutely deadly with a bow, and this skill is one of the reasons why. Th...&quot;</title>
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		<updated>2022-07-22T20:32:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ranger Skills Summary&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;-=-=-=-=-=-=-=-=-=-=-&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Skewer&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; A high level Ranger is absolutely deadly with a bow, and this skill is one of the reasons why. Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ranger Skills Summary&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=-=-=-=-=-=-=-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skewer&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A high level Ranger is absolutely deadly with a bow, and this skill is one of&lt;br /&gt;
the reasons why. The Ranger draws his or her bow, and calls into existance a&lt;br /&gt;
magical, silvery arrow. The damage done depends on the time of day.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Camp&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers are the true masters of survival in the great outdoors. While most&lt;br /&gt;
adventurers will always end their journey in an inn or the safety of their&lt;br /&gt;
class hall (or at the very least in a nice warm tent), a ranger is able to&lt;br /&gt;
build his own shelter in the forests and jungles. This will enable rangers with&lt;br /&gt;
sufficient knowledge of woodcraft to start from outdoor locations which would&lt;br /&gt;
otherwise be impossible without obtaining a tent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Call Animal&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
A high level Ranger is a friend to all the various animals of the forest, often&lt;br /&gt;
risking his or her life to defend them. It is perhaps natural, therefore, that&lt;br /&gt;
should the tables be turned, and in be the Ranger in need of aid, that he can&lt;br /&gt;
call in turn on his woodland friends to aid him. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feed Animal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A ranger&amp;#039;s animal may often become injured in combat and its life be endangered&lt;br /&gt;
as a result. Rangers being the animal loving people they are, have been known&lt;br /&gt;
to share their provisions with their animal kin, to keep them safe from death.&lt;br /&gt;
Using this skill, the ranger can feed some of his food to their animal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rapid Shot&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The rangers are experts with the bow like no others. As rangers master the&lt;br /&gt;
intricacies of the bow, they learn to shoot arrow after arrow at a rate almost&lt;br /&gt;
too fast for the eye. Using this skill will enable a ranger to get extra shots&lt;br /&gt;
with his bow before his opponent can react.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repair Bow&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After extended use a ranger&amp;#039;s bow may become damaged and therefore less&lt;br /&gt;
effective. Sometimes it may not be possible to find a a replacement weapon, and&lt;br /&gt;
therefore rangers have learnt to make minor repairs to the bow shaft and&lt;br /&gt;
string, prolonging its life.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Make Bow String&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When a ranger becomes more skilled in the art of bowmanship they are able to&lt;br /&gt;
easily identify materials in the forests and jungles which can be used to make&lt;br /&gt;
a bow string. Once a ranger masters this ability, they will be able to be truly&lt;br /&gt;
self sufficient in the great outdoors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snaring&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Developed from a form of hunting, a high level Ranger has a formidable skill&lt;br /&gt;
with traps and snares. Such snares are normally used to disable or trap an&lt;br /&gt;
opponent rather than kill, although the Ranger can use any type he so desires.&lt;br /&gt;
Choose from Tripwire, Mantrap, Pit or Spikes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ambush&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In a fight where you are not vastly stronger, the key to victory can often be&lt;br /&gt;
simply that of surprise. Being trained in the arts of stealth, Rangers&lt;br /&gt;
understand this, and have means to use it for their advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slice&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Slice is a technique taught to Rangers as they continue to progress up the&lt;br /&gt;
ranks. It is based on the &amp;#039;feint&amp;#039; ability, but has been refined slightly, so&lt;br /&gt;
that instead of allowing you a couple of extra attacks, you instead go for a&lt;br /&gt;
single extremely accurate strike upon your out-flanked foe.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged Shot&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While most missile combat takes place at reasonably short range, a Ranger is&lt;br /&gt;
skilled enough to be accurate at much longer distances. Thus with this skill&lt;br /&gt;
she can fire an arrow into an adjacent room, and hit her enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bowyer Craft&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
By means of this skill, a Ranger can create a new bow out of its various&lt;br /&gt;
components, and soon have fashioned a weapon of high quality. The Ranger will&lt;br /&gt;
need to ensure he or she picks up a bow string from the clearing, but apart&lt;br /&gt;
from that, all the components he or she will need can be found in the wilds. 3&lt;br /&gt;
different types are available.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disable Snare&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This ability enables rangers to disable snares which have been laid by&lt;br /&gt;
themselves or other rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Herbal Salve&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers often live for many months in the great outdoors, far from the safety&lt;br /&gt;
of society. During these times they may suffer from injuries, and so they have&lt;br /&gt;
learned to heal those injuries using herbal salves. A ranger can quickly gather&lt;br /&gt;
up herbs to form a salve, which she can then apply to an injured limb to speed&lt;br /&gt;
up the healing process.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pursue Foe&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes a hunt can turn into a headlong chase, with your target trying&lt;br /&gt;
desperately to lose you. While lesser classes would soon lose their mark, a&lt;br /&gt;
Ranger has many ways to ensure that their foe does not escape.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Hunting&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Just as a low level Ranger learns to forage to stave off hunger, his more&lt;br /&gt;
senior comrades also learn techniques to provide them with food. Rather than&lt;br /&gt;
plants, though, a more experienced Ranger can learn to hunt small game, and&lt;br /&gt;
even to bring down larger creatures.&lt;br /&gt;
&lt;br /&gt;
Arrow Volley &lt;br /&gt;
As a Ranger continues to advance herself, she gains in magical as well as&lt;br /&gt;
material arts. While still unable to wield magical forces to the same degree as&lt;br /&gt;
even the most novice Warmage, a Ranger is, unlike the Warmage, able to combine&lt;br /&gt;
her magic with potent martial skills to cause extremely deadly effects. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Apply Bandage&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While Rangers are not overly violent by nature, it is perhaps inevitable that&lt;br /&gt;
combat needs to be sometimes joined, and wounds are often received. Now&lt;br /&gt;
although a Ranger cannot heal such wounds by any magical methods, what he or&lt;br /&gt;
she can certainly do is bandage a limb to prevent it from bleeding. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feint&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers are experts with bows, they are also deadly when wielding swords or&lt;br /&gt;
other bladed weapons. One little trick that seems that only Rangers have&lt;br /&gt;
mastered is the feint. The Ranger makes an obvious attack to one side of an&lt;br /&gt;
opponent, and then as the target moves to parry it, they slide the blade in&lt;br /&gt;
their hand, bring the blow to strike somewhere completely different.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fletching&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Rangers are experts with bows and combined with their rather nomadic and&lt;br /&gt;
outdoor lifestyle, it is little wonder that the ability to make arrows is&lt;br /&gt;
taught relatively early to new Rangers. But Rangers are not just able to make&lt;br /&gt;
arrows....they are able to make very GOOD arrows, and some rather unusual ones&lt;br /&gt;
too. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skin Corpse&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The art of tanning is something that most Rangers are quite proficient in. By&lt;br /&gt;
using their skills, they are able to take the corpse of a monster, skin it, tan&lt;br /&gt;
it, and shape it into either a cloak, a suit of armour, quivers and even armour&lt;br /&gt;
for their pets. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foraging&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Ranger need never worry about running out of food when out in the wilds, as&lt;br /&gt;
his or her exceptional knowledge of flora means that he or she will be able to&lt;br /&gt;
find edible plants in most outdoor environments. Thus said Ranger can &amp;#039;forage&amp;#039;&lt;br /&gt;
and expect a fulfilling, if not entirely exciting, meal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sure shot&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ranger is an expert with a bow, to the extent that even in the heat of&lt;br /&gt;
battle he or she is able to maintain their composure while shooting their bow.&lt;br /&gt;
The &amp;#039;sure shot&amp;#039; is a more powerful and carefully aimed shot, targetting their&lt;br /&gt;
opponent&amp;#039;s weakest areas of defence and thus causing a deal of extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forest Call&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers are able to call to the forest animals for aid in combat, if successful&lt;br /&gt;
one of the larger forest animals will appear briefly inflicting a painful&lt;br /&gt;
attack on the ranger&amp;#039;s opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sentry&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers are able to call upon the woodland animals to stand sentry for them.&lt;br /&gt;
These animals will immediately warn the ranger who called them should they be&lt;br /&gt;
disturbed by another living creature&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Make Fire/Brand&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers being outdoor types are able to build a campfire to provide light and&lt;br /&gt;
warmth on those dark nights in the wilderness. Fires can only be built in areas&lt;br /&gt;
where there is sufficent wood or other combustible materials. Once you have&lt;br /&gt;
made a fire, you can also use this skill to make a flaming brand, which you can&lt;br /&gt;
use as a torch to light your way, or a very crude weapon to fight with..&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Make Fishing Rod&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers tend to be very self sufficient  delighting in all forms of outdoor&lt;br /&gt;
activities such as hunting and fishing while spurning reliance on others as&lt;br /&gt;
much as possible. One of the earliest opportunities that a novice ranger has to&lt;br /&gt;
demonstrate this strength of character and fierce independent streak is the&lt;br /&gt;
ability to fashion a crude fishing rod from the scattered materials of the&lt;br /&gt;
forest. Ideal for catching a fresh &lt;br /&gt;
fish supper.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Root for Bait&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers are well known for their self sufficiency and their love of the outdoor&lt;br /&gt;
life. One of the many outdoor pursuits in which they excel is fishing and over&lt;br /&gt;
time through experience they have come to realise that their catch can be&lt;br /&gt;
greatly increased if they bait their rod with worms and such like. While&lt;br /&gt;
perhaps not the most glamorous of abilities the knowledge of what makes the&lt;br /&gt;
best bait gives the rangers an additional advantage when attempting to lure in&lt;br /&gt;
a fresh fish supper. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Whistle&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers have a great affinity with the animals of the forests and often these&lt;br /&gt;
animals have been known to help rangers out in times of need. The whistle skill&lt;br /&gt;
is used by the rangers to call upon the small forest birds to distract their&lt;br /&gt;
opponents in combat. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tracking&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By use of this ability, a Ranger is able to start tracking somebody, and from&lt;br /&gt;
that point onward, can search for tracks in the outdoors, and find any left by&lt;br /&gt;
the tracked individual, so long as they have been left since the ranger began&lt;br /&gt;
tracking them. Rangers with a woodcraft above 100 are able to follow tracks&lt;br /&gt;
indoors too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Concealment&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Ranger spends most of her time outdoors and in rural settings, so it should&lt;br /&gt;
come as no surprise that she is able to conceal herself extremely well in such&lt;br /&gt;
surroundings should the need arrive. As long as there is sufficient cover (e.g.&lt;br /&gt;
a forest, hills, jungle or the like), she can blend into the undergrowth so as&lt;br /&gt;
to become virtually invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lay Sign&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers often wish to communicate privately, or leave messages for each other&lt;br /&gt;
that will be beyond the understanding of lesser classes. By means of this&lt;br /&gt;
ability, they can do just that. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second Wind&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As any adventurer knows...exhaustion can be as deadly a foe as any monster.&lt;br /&gt;
When someone gets exhausted their skills ebb away as a dramatic rate, leaving&lt;br /&gt;
the person almost defenceless and unable to flee. A Ranger need not fear this&lt;br /&gt;
to such a great extent though, for through training they have learned to be&lt;br /&gt;
able to conserve a small pocket of their endurance and call upon it later. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Skills&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers can also join a clan from level 15 upwards, the clan chosen will have&lt;br /&gt;
an effect on the standard skills as well as providing its own unique abilities&lt;br /&gt;
and bonuses to the ranger.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Archery Mastery&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As the true masters of archery in the realms rangers are able to use bows like&lt;br /&gt;
no other class. They are able to make their own arrows with their own unique&lt;br /&gt;
properties and are able to make their own bows. Not only this but once a&lt;br /&gt;
primary ranger reaches the level of nobility they will be able to shoot off an&lt;br /&gt;
extra arrow per round of combat than members of the other classes.&lt;br /&gt;
&lt;br /&gt;
The long training with a bow that a ranger undergoes in the journey to herodom&lt;br /&gt;
brings about this improved level of skill, and as such this bonus is only&lt;br /&gt;
available to primary rangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back to [[Rangers#Ranger Info|Rangers]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lan</name></author>
	</entry>
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