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	<id>https://vonk.litening.uk/index.php?action=history&amp;feed=atom&amp;title=Snare</id>
	<title>Snare - Revision history</title>
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	<updated>2026-04-21T11:52:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vonk.litening.uk/index.php?title=Snare&amp;diff=1037&amp;oldid=prev</id>
		<title>Lan at 21:16, 22 July 2022</title>
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		<updated>2022-07-22T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;                  &amp;#039;&amp;#039;&amp;#039;--=== Help for Ranger Command (snare) ===--&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Syntax: Snare &amp;lt;type&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snaring&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Developed from a form of hunting, a high level Ranger has a formidable skill&lt;br /&gt;
with traps and snares. Such snares are normally used to disable or trap an&lt;br /&gt;
opponent rather than kill, although the Ranger can use any type he so desires.&lt;br /&gt;
There are four main types of snare within the repetoire of a high level Ranger,&lt;br /&gt;
which are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;  font-size: 16px; width: 60%; color:black;&amp;quot; cellpadding=&amp;quot;10;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Snare Types&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Tripwire&lt;br /&gt;
|Anyone entering the room runs a risk of tripping over the tripwire and being stunned until they recover their senses.&lt;br /&gt;
|50 sp&lt;br /&gt;
|-&lt;br /&gt;
|Mantrap&lt;br /&gt;
|This trap closes around the victims &amp;#039;foot&amp;#039;, hurting them, and stunning them while they break free of the trap&amp;#039;s jaws.&lt;br /&gt;
|70 sp&lt;br /&gt;
|-&lt;br /&gt;
|Pit&lt;br /&gt;
|A basic pit trap. A creature falling in will need to climb out before they can move anywhere. Damage from the fall is very slight.&lt;br /&gt;
|90 sp&lt;br /&gt;
|-&lt;br /&gt;
|Spikes&lt;br /&gt;
|Similar to the pit trap, the difference is that the pit contains sharp spikes, which can easily kill anyone falling in!&lt;br /&gt;
|110 sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The snares are listed here in increasing order of difficulty. Although they can&lt;br /&gt;
all be used at the same skill level, the chance of the snare being correctly&lt;br /&gt;
set, and how long it takes to build, decrease and increase respectively with&lt;br /&gt;
the later snares.&lt;br /&gt;
&lt;br /&gt;
Allowable Terrains: Forest, Plains, Hills, Mountains, Town,&lt;br /&gt;
Swamp, Jungle, Desert, Tundra, Snowplains and Treetops* (*except for pits, for&lt;br /&gt;
obvious reasons). Note: Tripwire snares may be set indoors.&lt;br /&gt;
&lt;br /&gt;
Cost: variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back to [[Rangers#Skills|Rangers]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lan</name></author>
	</entry>
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