<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://vonk.litening.uk/index.php?action=history&amp;feed=atom&amp;title=Spies</id>
	<title>Spies - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vonk.litening.uk/index.php?action=history&amp;feed=atom&amp;title=Spies"/>
	<link rel="alternate" type="text/html" href="https://vonk.litening.uk/index.php?title=Spies&amp;action=history"/>
	<updated>2026-04-21T15:13:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://vonk.litening.uk/index.php?title=Spies&amp;diff=1193&amp;oldid=prev</id>
		<title>Lan at 18:52, 26 July 2022</title>
		<link rel="alternate" type="text/html" href="https://vonk.litening.uk/index.php?title=Spies&amp;diff=1193&amp;oldid=prev"/>
		<updated>2022-07-26T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To hire a spy you must first find someone who will hire them to you.&lt;br /&gt;
You can hire a number of spies, but are limited by how good they are&lt;br /&gt;
and what level you are. Spies are hired by the hour (mud time).&lt;br /&gt;
&lt;br /&gt;
For example you may be able to control five urchins at once but only a&lt;br /&gt;
single assassin.&lt;br /&gt;
&lt;br /&gt;
The master highwayman and assassin will help if you want to kill&lt;br /&gt;
someone, and the assassin will even hunt them down alone.&lt;br /&gt;
&lt;br /&gt;
Easily bored, the spies will not stand around and batter monsters to&lt;br /&gt;
death for you. Instead they prefer hiding in town, surreptitiously&lt;br /&gt;
monitoring conversations, running errands (passing on messages or&lt;br /&gt;
gifts) and for the more skilled spies, stealing items.&lt;br /&gt;
&lt;br /&gt;
Upon hiring a spy you will give it a codename - this is what you use&lt;br /&gt;
to communicate with your spy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;tell &amp;lt;spy-type&amp;gt;_&amp;lt;codename&amp;gt; &amp;lt;spy-type&amp;gt; &amp;lt;command&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For example if I had hired a highwayman under the codename &amp;#039;blade&amp;#039;&lt;br /&gt;
then I would type&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman &amp;lt;command&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;command&amp;gt; is one of the commands listed below.&lt;br /&gt;
&lt;br /&gt;
Note that both the highwayman and the master highwayman are referred&lt;br /&gt;
to as &amp;#039;highwayman&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commands&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For your spy to perform any task it needs a target, someone to perform&lt;br /&gt;
them on. A spy can only have one target at any time.&lt;br /&gt;
&lt;br /&gt;
You set this with:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;target &amp;lt;name&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Where &amp;lt;name&amp;gt; is the name of a player. (Note that the spy will not do anything to a non-player target - so&lt;br /&gt;
don&amp;#039;t bother trying &amp;quot;target Soulcrusher&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
By itself this means your spy will notify you if that player wanders into the room.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;---------&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following commands affect your spies movement.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;follow me&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your spy will follow you around (as long as she is in the same room as&lt;br /&gt;
you to begin with).&amp;lt;br&amp;gt;&lt;br /&gt;
This will clear any target you may have set. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;stalk&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your spy will follow his target if the&lt;br /&gt;
target wanders into the same room as him.&lt;br /&gt;
He will notify you if his target gives him the slip.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your spy will stay where she is, stop following if she was already and&lt;br /&gt;
stop wandering or guarding if she was previously ordered to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is very similar to &amp;#039;stay&amp;#039; above except if your spy moves away&lt;br /&gt;
from where he&amp;#039;s guarding (e.g. by being bumped or if he is injured and runs&lt;br /&gt;
away) he will eventually return to its guardpost.&lt;br /&gt;
&lt;br /&gt;
wander&lt;br /&gt;
If given this order then your spy will wander around randomly. If it&lt;br /&gt;
has a target and is ordered to follow then it will&lt;br /&gt;
stop wandering when it finds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;--------&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following are commands for your spy to do something to it&amp;#039;s &lt;br /&gt;
target. They all need your spy to have a target to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;message &amp;lt;message&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The simplest task for your spy to do. Your spy will simply pass along&lt;br /&gt;
the message &amp;lt;message&amp;gt; to its target.&lt;br /&gt;
&lt;br /&gt;
For example: If my spy has Stab as his target&lt;br /&gt;
and I give him the order message Hello from Valjean.&lt;br /&gt;
then he will whisper &amp;#039;Hello from Valjean.&amp;#039; to Stab if he finds him.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;give &amp;lt;item&amp;gt; | all&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Another simple task, if you give your spy an object called &amp;lt;item&amp;gt; and&lt;br /&gt;
then give it this order, he will give it to his target when he finds her.&lt;br /&gt;
You may also request your spy to &amp;#039;give all&amp;#039;.&lt;br /&gt;
If the spy is carrying any spares, only they will be given away,&lt;br /&gt;
otherwise your spy will unwield their equipment and give it all&lt;br /&gt;
to the chosen target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;describe&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Again a rather easy task, your spy will relay to you what the target looks&lt;br /&gt;
like and what they are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;spy for &amp;lt;word&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Yet another simple task. Your spy will stand around and report anything&lt;br /&gt;
his target says with either the word &amp;lt;word&amp;gt; in it or your name.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;spy&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A slightly more complex task, this requires at least a beggar to&lt;br /&gt;
perform. The spy will report anything her target says,&lt;br /&gt;
whether it mentions you or not.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;spy on &amp;lt;name&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;spy on &amp;lt;name&amp;gt; for &amp;lt;word&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Like the two versions of spy above except this allows your spy to&lt;br /&gt;
listen for words spoken by people other than his target. If your spy&lt;br /&gt;
has no target then this will set his target. Note that spies can only&lt;br /&gt;
look out for a number of people at a time. The more powerful the spy&lt;br /&gt;
the more people they can keep track of. If you want the spy to stop&lt;br /&gt;
keeping track just ask him to &amp;#039;clear&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;steal&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most basic form of stealing and requires a spy of type beggar or&lt;br /&gt;
better to use. The spy will steal continuously off of her target&lt;br /&gt;
whenever the target is in the same room.&lt;br /&gt;
(if used in conjunction with follow then obviously the spy will follow&lt;br /&gt;
the target around and steal)&lt;br /&gt;
Your spy will inform you if she steals anything.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;steal &amp;lt;item&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a more specific order, and requires at least a highwayman to&lt;br /&gt;
perform. The spy will steal an &amp;#039;item&amp;#039; from his target and&lt;br /&gt;
nothing else - very handy if you want just one particular thing your&lt;br /&gt;
victim is carrying. He will inform you if he steals the item.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;slip &amp;lt;item&amp;gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A version of &amp;#039;give item&amp;#039; for the more stealthy spies. If you give an&lt;br /&gt;
item called &amp;#039;item&amp;#039; to your spy then give this order she will attempt&lt;br /&gt;
to slip the item to her target. Again, your spy will inform you if she is successful.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;assassinate&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Only assassins will obey this order. If you issue this command then your assassin will attack her target the moment she finds him.&lt;br /&gt;
&lt;br /&gt;
[Unless you have revenge on the target and your assassin&lt;br /&gt;
kills him it will count as you committing the murder in the&lt;br /&gt;
eyes of Law! Read the rules in the library on murders carefully&lt;br /&gt;
before you order your assassin to do this.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other commands:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;---------------&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;lookout&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This will make your spy stay in the room he is currently in and tell you if&lt;br /&gt;
anyone &lt;br /&gt;
at all passes by. She will forget about any targets or any other orders you&lt;br /&gt;
have &lt;br /&gt;
already given her and concentrate on being a lookout.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;bodyguard&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Only master highwaymen, assassins and other powerful spies will obey this&lt;br /&gt;
order.&lt;br /&gt;
If you issue this command then your spy will join in an fights you get into&lt;br /&gt;
with other players, whether you started them or not.&lt;br /&gt;
If you initiated the attack (and are not getting revenge/defending&lt;br /&gt;
yourself) then if your spy kills the victim it will count as you&lt;br /&gt;
committing the murder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;hide&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you tell your spy to hide she will attempt to hide in the shadows whenever&lt;br /&gt;
she can. You do not normally have to issue this command as spies who can rhide&lt;br /&gt;
will rhide by default.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;show yourself&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not wish your spy to be quite so stealthy, this command will make him&lt;br /&gt;
keep out of the shadows, standing in plain view. This is rather handy for&lt;br /&gt;
giving&lt;br /&gt;
equipment to especially stealthy spies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;filch&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This simple instruction will make your spy filch any valuables she finds on the&lt;br /&gt;
ground. If your spy is not stealthy enough to filch them, she will simply pick&lt;br /&gt;
them up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;clear&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Will remove any orders the spy currently has, making him stop in the&lt;br /&gt;
room he is in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;go home&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Will send the spy home. (He will drop any equipment he&amp;#039;s carrying in&lt;br /&gt;
Venril&amp;#039;s store)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The spy will report on what she is doing and what she is ordered to do.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;describe surroundings&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes the brief description of where they are given by &amp;#039;status&amp;#039; is&lt;br /&gt;
not enough to find your spy. This will ask your spy to describe&lt;br /&gt;
her surroundings more completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;wear all&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The spy will wear everything he can.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;drop &amp;lt;item&amp;gt; | all&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If your spy has an object called &amp;lt;item&amp;gt; and you give him this order, he will &lt;br /&gt;
drop the &amp;lt;item&amp;gt; to the floor, unwielding or unwearing it if necessary. You may &lt;br /&gt;
also request your spy to &amp;#039;drop all&amp;#039;. If the spy is carrying any spares, only &lt;br /&gt;
they will be dropped, otherwise your spy will unwield their equipment and drop &lt;br /&gt;
it to the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
In the example above, I want my highwayman (codename &amp;#039;blade&amp;#039;) to&lt;br /&gt;
follow Stab about and steal from him after passing on a message and&lt;br /&gt;
giving him a gift of a poisoned lobster.&lt;br /&gt;
&lt;br /&gt;
I give the lobster to my highwayman.&lt;br /&gt;
&lt;br /&gt;
I then&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman follow me&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And show him to a reasonably public place (somewhere I expect Stab may&lt;br /&gt;
venture through in the near future).&amp;lt;br&amp;gt;&lt;br /&gt;
Then&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman target stab&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
to make him look out for Stab.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman guard&amp;#039;&amp;#039;&lt;br /&gt;
to make him stay where he is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman stalk&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
to make him follow Stab once he finds him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman steal&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
to make him steal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman message A present from the rogues.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
so my highwayman will pass on the message &amp;quot;A present from the rogues.&amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;tell highwayman_blade highwayman give item lobster&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
so he will give the lobster to Stab. (after telling him my message)&lt;br /&gt;
&lt;br /&gt;
I then wander off to do other things and after a while I see:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Highwayman tells you: I have found Stab.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Highwayman tells you: I have passed on your message to Stab.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Highwayman tells you: I have given the Lobster to Stab.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Mission successful.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Responsibility for your spy&amp;#039;s actions&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When a rogue hires a spy they are responsible to an extent for their actions, &lt;br /&gt;
as they serve as an extension of the rogue&amp;#039;s will.&lt;br /&gt;
&lt;br /&gt;
If you have told a spy to target a victim and that victim then goes on to&lt;br /&gt;
attack and die to the spy then unless you had revenge, or the person is &lt;br /&gt;
bountied, the death will be recorded on your bio as murder. If the victim is &lt;br /&gt;
bountied or you have revenge upon them, then it will be recorded as a PK.&lt;br /&gt;
&lt;br /&gt;
If your spy has no target and is not bodyguarding you, should someone attack it&lt;br /&gt;
&lt;br /&gt;
and die nothing will be recorded on your bio.&lt;br /&gt;
&lt;br /&gt;
If your spy has no target, but is bodguarding you, then a murder will be&lt;br /&gt;
recorded if the victim has revenge on you, i.e. you started it, otherwise if&lt;br /&gt;
you have revenge upon them, i.e. they started it, or if they are bountied it&lt;br /&gt;
will be recorded as a PK.&lt;br /&gt;
&lt;br /&gt;
Obviously the details of your bio are private and in no way help the&lt;br /&gt;
investigation of the crime, but if your soul was to be scrutinised for evil&lt;br /&gt;
deeds at some point then a high number murders may well count against you ...&lt;br /&gt;
&lt;br /&gt;
Of course something dark and vile may well reward you ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=-=-=-=-=-=&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Miscellaneous Info&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;-=-=-=-=-=-=-=-=-=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you want your spy to hang about longer than you originally paid for you can&lt;br /&gt;
&amp;#039;pay &amp;lt;amount&amp;gt; &amp;lt;currency&amp;gt; to &amp;lt;spy&amp;gt;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you leave the realms for an extended period of time you will find your spy&lt;br /&gt;
may well get bored and will wander off. Also if you leave your spy hidden away&lt;br /&gt;
in some quiet out of the way place for an extended period of time, the spy is&lt;br /&gt;
quite likely to depart, taking any items they may be carrying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back to [[Rogues#Rogue Info|Rogues]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lan</name></author>
	</entry>
</feed>