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Latest revision as of 18:00, 23 July 2022

               --=== Help for Necromancer Command (cause) ===--

Syntax: Cause <type> <target>

Cause Wounds
As any Necromancer knows, the world can be made a vastly more pleasurable place by the simple addition of pain and suffering. The ritual of Cause Wounds is a simple way to achieve this and comes in three distinct levels of power. In each case, the Necromancer must touch the target at which point they will be gripped by agony as festering wounds break out all over their body. Not only does their overall health suffer, but in addition all of their limbs are damaged too.

- Cause Light Wounds creates cuts and grazes all over their body.

- Cause Serious Wounds brings into effect boils and sores which weep blood.

- Cause Critical Wounds creates hemorrhages and ruptures among the target's internal organs.

Cost: 8mp (Cause Light Wounds)
Cost: 10mp (Cause Serious Wounds)
Cost: 12mp (Cause Critical Wounds)
Cast Time: 1.00 second


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