Raise

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               --=== Help for Necromancer Command (raise) ===--

Syntax: Raise <what> as <undead type>

Raise Undead
The dead are a fertile recruiting ground for the experienced Necromancer, and it is from the ranks of the deceased that his following will be raised. While the soul that once dwelt within is destroyed utterly by the ritual, the cadaver can be made a suitable recepticle for one of the unquiet spirits with whom Necromancers commune. The newly raised Undead minion will be fanatically loyal and fight for the Necromancer until destroyed. However, due to the strain in maintaining the cadaver as a suitable vessel for the Undead spirit, the Necromancer will find his own life force slowly withering for as long as it is maintained.

There are several types of Undead spirit which can be raised, each with their own advantages and disadvantages. However, the higher level ones are significantly more powerful than the low:

Raise Undead
Undead Cost Description
Skeleton 11mp A weak initial minion. Partially resistant to edged weapons. Very resistant to projectiles.
Zombie 13mp Stronger than a skeleton, striking with its powerful fists.
Ghoul 15mp A cruel and semi-intelligent minion whose chilling touch can paralyze non-elves!
Wight 17mp A terrible unquiet spirit that is partially resistant to most non-magical attacks!
Wraith 19mp An incorporeal minion who is partially resistant to normal attacks like a Wight, but who also fades in and out of existence and whose icy touch causes terrible suffering.
Mummy 21mp Extremely resistant to attack, the mummy is only really vulnerable to fire and to a lesser degree magic.
Spectre 23mp A terrible, wicked incorporeal creature, resistant to non-magical attack and able to drain the very life essence from its victims!


Cost: 11mp (Raise Skeleton)
Cost: 13mp (Raise Zombie)
Cost: 15mp (Raise Ghoul)
Cost: 17mp (Raise Wight)
Cost: 19mp (Raise Wraith)
Cost: 21mp (Raise Mummy)
Cost: 23mp (Raise Spectre)
Cast Time: 5.00 seconds


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