Cyclone
--=== Help for Druid Command (cyclone) ===--
Syntax: Cyclone
Cyclone
The power of Air can be potent. Not only can it manifest as Lightning, but it
can also raise winds to buffet a Druids foes. At its most ferocious it can
lacerate anyone nearby with flying debris and leave them battered. The Druid
Vonk slept long in the Druid Henge, communing with Nature as to how best to
harness this power to help bring safety to his fellow Druids. Eventualy he was
embraced by the primal power of the woods and woke with new knowledge; that of
the Cyclone.
Cyclone is similar to Tornado but the power is very specifically limited and distributed. Instead of picking up rocks and other heavy objects and casting them about, instead Cyclone draws dust and dirt from the surroundings and creates a storm of fine particles that make vision almost impossible. As a result, anyone in the vicinity will find it much more difficult to hit anyone both with physical attacks as well as spells. Allies of the Druid are surrounded by spheres of calm and are unaffected.
Cost: 45mp
Cast Time: 1.50 seconds
Cooldown: 40 seconds
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