Elemental

From Elephant Kit wiki
Jump to navigation Jump to search
                --=== Help for Druid Command (elemental) ===--

Syntax: Elemental <type>

Elemental Conjuration
This is the final summonation spell that a Druid may learn, one so powerful that it is available only to the Grand Druids of the Western Realms.

All material form is composed of a mix of the four basic elements of nature, Earth, Air, Fire and Water. This is common knowledge among the educated, but what perhaps only the Druids, or the sagest of the Warmages know, is that there is a parallel world for each of these planes, with the real world as we know it the sum of their overlay. The 'elemental planes' as they are known have their own denizens, so what this spell does is actually break down the barriers between the prime material plane and the chosen elemental plane, and draws through one of it's inhabitants. These 'elementals' will willingly serve the Druid for as long as he or she has magic points enough to maintain the interplanar link, for they are a vital part of the Balance that every Druid is sworn to uphold, and they understand the Druids role in the Natural order.

In order to summon an Elemental, the Druid must be in the proximity of a large amount of the correct element. Thus Earth and Air elementals can be summoned nearly anywhere (no Earth elementals while sailing!), Fire elementals need the presence of a fire source, and Water elementals would need to be summoned by the sea or next to a river.

The elementals are not all of the same power, although all can be summoned by the one spell, the more powerful elementals are more difficult. Just as the rhyme 'Air rises above Earth, Fire consumes Air, Water douses Fire' is taught to aspirants to teach them the relative powers of the elements, so too do the elementals range in power in the same way. Thus an Earth elemental is the weakest in power, and is the easiest to summon, and a Water Elemental is the most powerful. The skill required to summon each type of Elemental is:

Earth: 120
Air: 125
Fire: 130
Water: 135
Elementals can understand simple spoken instructions from their summoners.

Cost: 23mp
Cast Time: 2.50 seconds


Back to Druids