Rparalysis

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               --=== Help for Cleric Command (rparalysis) ===--

Syntax: Rparalysis <target>

Remove Paralysis
There are many spells and toxins in the known world that can induce a state of paralysis in a creature. Although the mechanism varies greatly, with some forms being due to muscle contraction, some to a mental paralysis and some a simple magical hold, the effect is the same for all; the target cannot move, and is thus at the mercy of its assailants. This can easily prove fatal.

As a Cleric, you have Caitlin's power to heal all these forms of paralysis, and restore full movement to the target instantly. Obviously, this can be a life saver, but it is important to note that it cannot benefit the caster at all, for if he or she were paralyzed, then he or she could not make the somatic gestures required to bring the miracle into being.

The miracle may also be used on oneself, although obviously not when actually paralysed as how would one cast it! Instead when used with no target a protective ward will be placed on the caster, which will protect him from being paralysed for a full minute. Using it in this way does incurr a cooldown of 5 minutes, however.

Cost: 10mp
Cast Time: 0.50 seconds
Alignment: Nice


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