Innervate

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               --=== Help for Warmage Command (innervate) ===--

Syntax: Innervate

Innervation Prime
As a mage reaches the pinnacle of his craft and gains mastery over the Positive and Negative Material Planes, he gains access to the extremely valuable incantation known as Innervation Prime. This spell allows the Warmage to open a conduit to the Prime Material Plane, and to siphon off a minute rivulet of the raw energy that flows there. By directing this energy into either himself, or an ally in his party, he can rapidly boost their mana reserves.

The spell will run for 25 seconds, during this time the target's full mana pool will be restored although combat, either on the part of the caster or the target will break the spell. The spell is extremely draining and while it costs a small amount to cast, it can be done but once every 15 minutes.

It is rumoured, although not confirmed, that this spell can very occasionally backfire and instead of replenishing mana can deplete health. Hopefully this is just a rumour, as the spell, once begun, cannot be stopped.

Cost: 8mp
Cast Time: Instant
Cooldown: 15 minutes


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