Warmages

From Elephant Kit wiki
Jump to navigation Jump to search

Welcome to the Warmages tower

Warmages

The Warmage Class is made up of a diverse bunch of intellectuals who thrive on meddling.. er understanding how the mechanics of the universe function, so that they can bend them to their will. They are insane.. er insanely good at pouring over endless tomes, which would cause most to sleep for a thousand years. If you on your journeying through the western realms, suddenly hear a loud bang followed by haunting laughter this will be a warmage who has blasted themselves in the foot, with Malgath looking on in the class guild.

Those who frequent the Warmage class are on the whole a friendly and helpful bunch, always on hand to help the new adventurers work their magic on the realm. Why not join us and see for yourself!

Warmages are spell casters of the highest calibre. They draw their power from a number of sources, ranging from the elemental powers of the earth, to the Demonic entities that lurk in the outer planes. Basically Warmages are totally absorbed in their magic, either as a means to material gain, or just for the pure pleasure of casting spells, as they relish being part of the minority who can understand the arcane lore required to wield magic.

In combat, and matters of stealth and faith, Warmages fare poorly, for all their time is devoted to the perusal of eldrytch literature, much of which is better left unread. They need a very high intelligence to comprehend such works, and a high wisdom helps them wield more magical might. Dexterity is also of use to them, for the intricate gestures and sigils that must be made and written require fluidity of movement.

At the low levels, when their grasp of the magical arts is but limited, Warmages have a very hard time, but when they reach the levels of Magus, they are formidable opponents indeed!

Big Thinkers

Wizard in Charge
Azazel
Leaders
Jubnah (Leader)
Black Ducoeur (Deputy)

Warmage Info

Common Races: Elf, Gnome, Faerie.

Allowable Armour: Cloth

Wizard in Charge: Azazel

Primary Stats: Intelligence, Wisdom and Dexterity

Primary Skills: Magic attack, Magic defence, Conjuring, Staff and Insight

Secondary Skills: Projectile, Defence, Knife, Bargaining, Blunt, Thrown and Armoury

Tertiary Skills: Melee, Attack, Blade, Riding and Swimming

Warmage Commands (magehelp)
Command Description
magewho List all warmages currently logged in.
greet <player> Greets a fellow warmage.
boom <message> A flashier version of shout. Costs 100 mp.
warmage <message> Broadcast <message> to all listening mages.
warmage/ <message> emote version of 'warmage'
denounce Causes you to be cast out of the warmages.
mpose Illuminates the heavens with your power.
arcana Lists warmage spells by level
magehelp Displays warmage help screen.

Talents


Elemental
Tier Number Name Points Description
1 1 Combustion (0/3) Damage from fire spells increased by (2%)
2 Winters Bite (0/3) Your ice spells have a 10% chance to apply 'Winters Bite' which causes the target's hit chance to drop by (2%) for 10s
3 Shock (0/3) Your energy and electrical spells have a (2%) chance to stun your target for 2s
2 4 Ignite (0/3) Your fire spells have a (6%) chance to apply 'Ignite' which causes 20% extra damage over 6s
5 Touch of Frost (0/3) Your ice spells cause (10%) less threat
6 Elemental Discharge (0/3) Your energy and electrical spells do (10%) extra damage to stunned targets
3 7 Elemental Weakness (0/3) Your offensive spells have a (7%) chance to reduce your targets resistance to magic by 8% for 5 seconds
8 Magical Penetration (0/5) Debuff effect from Ice Lance and Scorching Flames increased by (2%)
9 Rarys Swiftness (0/1) Your offensive spells have a (10%) chance to reduce the casting time of your next spell cast within 6 seconds by 100%
4 10 Eruption (0/4) Reduces chance of Meteor landing in another room by (25%). When maxed Meteor may also be used indoors
11 Midwinter (0/1) You gain access to the 'Midwinter' spell
12 Rarys Booster (0/3) Bonus from Rary's Mnemonic Enhancer and Greater Enhancer increased by a further (2%)
5 13 Antipode (0/1) You gain access to the 'Antipode' spell
Demonology
Tier Number Name Points Description
1 1 Demonic Endurance (0/4) Increases your Demons hp by (5%). Your hp are boosted by half this amount
2 Howl of the Abyss (0/2) Duration of your Fear spell increased by (100%)
3 Improved Dismiss (0/3) Damage done by Dismiss and chance to Dismiss own Demons increased by (15%)
2 4 Domination (0/3) Turn chance of Demons reduced by (30%)
5 Minions Swiftness (0/3) Cast chance of Demons increased by (6%)
6 Dark Focus (0/3) Your Demons can ignore (33%) of the effect of your Mist of Mana
3 7 Demonic Restoration (0/2) While you have a Demon summoned, your health recovers (20%) faster
8 Dark Threat (0/4) Increases threat generated by your Demons by (12%)
9 Scales of the Hells (0/3) Increases your Demons armour by (10%)
4 10 Dark Pact (0/4) (Requires 2/2 Demonic Restoration) Your Demon is healed for (2%) of all spell damage you do
11 Fury of the Planes (0/4) Increases damage done by your Demons by (5%)
12 Abyssal Bolt (0/1) You gain access to the 'Abyssal Bolt' spell
5 13 Demonic Rage (0/1) You gain access to the 'Demonic Rage' spell. In addition, Arch Demons may now be summoned at Conjuring 150
Arcane
Tier Number Name Points Description
1 1 Improved Mist (0/2) Your Mist of Mana effectiveness is increased by (10%)
2 Improved Weaken (0/5) Effect of Weakens increased by (7%)
3 Improved Cage (0/2) Duration of your Force Cage spell increased by (25%)
2 4 Enhanced Mana Shield (0/2) Mana drained by Mana Shield reduced by (25%)
5 Mana Conduit (0/2) 10% chance on spellcast to reduce mana cost of next spell by (50%)
6 Arcane Efficiency (0/5) Mana cost of spells reduced by (2%)
3 7 Arcane Mastery (0/5) Chance to hit with spells increased by (2%)
8 Temporal Mastery (0/2) Effect of Haste, Slow and Static spells increased by (10%)
9 Anti-Magic Negation (0/2) Skills penalty with Amagic reduced by (40%). At 2/2 Amagic may now be used in combination with shroud
4 10 Improved Mirror Image (0/4) Duration of Mirror Image increased by 3 seconds
11 Shroud Mastery (0/4) Damage absorbed by Shroud increased by a further (3%). At 4/4 shroud no longer flares on magical damage
12 Arcane Reflection (0/1) You gain access to the 'Arcane Reflection' spell
5 13 Reverse Time (0/1) You gain access to the 'Reverse Time' spell. In addition, Energy and Prismatic based spells do 20% additional damage

Arcana

Magic Defence
Spell Name School Verbal Required Skill
Innervation Prime Transmutation innervate Magic defence 120
Shock Wall Abjuration shockwall Magic defence 100
Ward of Fortification Abjuration fortify Magic defence 95
Iceblock Transmutation iceblock Magic defence 85
Mana Shield Abjuration manashield Magic defence 75
Counterspell Transmutation counterspell Magic defence 60
Death Shroud Conjuration shroud Magic defence 50
Anti-Magic Shield Abjuration amagic Magic defence 25
Magic Attack
Spell Name School Verbal Required Skill
Prismatic Lance Illusion plance Magic attack 175
Shockwave Evocation shockwave Magic attack 165
Inferno Evocation inferno Magic attack 160
Glacier Evocation glacier Magic attack 150
Static Bolt Evocation static Magic attack 140
Meteor Swarm Evocation meteor Magic attack 135
Antipode Evocation antipode Magic attack 130
Prismatic Spray Illusion pspray Magic attack 130
Blast Evocation blast Magic attack 120
Delayed Blast Fireball Evocation dbfireball Magic attack 115
Abyssal Bolt Evocation abolt Magic attack 105
Midwinter Evocation midwinter Magic attack 105
Scorching Flame Evocation scorch Magic attack 90
Annihilation Evocation annihilate Magic attack 80
Ice Lance Evocation icelance Magic attack 75
Fireball Evocation fireball Magic attack 60
Icebolt Evocation icebolt Magic attack 60
Confusion Illusion confuse Magic attack 50
Force Cage Conjuration cage Magic attack 45
Lightning Bolt Evocation bolt Magic attack 35
Burning Hands Evocation burn Magic attack 35
Cone of Cold Evocation cone Magic attack 35
Disintegration Transmutation disintegrate Magic attack 25
Fear Illusion fear Magic attack 20
Weakness Transmutation weaken Magic attack 20
Magic Missile Evocation missile Magic attack 10
Conjuring
Spell Name School Verbal Required Skill
Demonic Focus Abjuration dfocus Conjuring 160
Summon Arch Demon Conjuration summon Conjuring 150
Summon Demon Lord Conjuration summon Conjuring 145
Rary's Greater Enhancer Transmutation grary Conjuring 140
Demonic Rage Abjuration drage Conjuring 130
Arcane Reflection Transmutation reflect Conjuring 130
Reverse Time Abjuration reverse Conjuring 130
Summon Prime Demon Conjuration summon Conjuring 130
Temporal Haste Enchantment haste Conjuring 115
Summon Greater Demon Conjuration summon Conjuring 115
Temporal Slow Transmutation slow Conjuring 100
Summon Major Demon Conjuration summon Conjuring 100
Summon Demon Conjuration summon Conjuring 85
Summon Daemon Conjuration summon Conjuring 70
Dismissal Abjuration dismiss Conjuring 60
Summon Imp Conjuration summon Conjuring 60
Mage Pose Divniation mpose Conjuring 50
Rary's Mnemonic Enhancer Transmutation rary Conjuring 50
Absorb Mana Transmutation absorb Conjuring 40
Conjure Staff Conjuration conjure Conjuring 40
Light Illusion light Conjuring 30
Conjure Cloak Conjuration conjure Conjuring 25
Enchantment Arcane Enchantment enchant Conjuring 25
Transferance Portal Conjuration portal Conjuring 25
Teleportation Conjuring teleport Conjuring 25
The Curse of Elmer Fudd Enchantment fudd Conjuring 20
Legend Lore Divination lore Conjuring 20
Mirror Image Illusion mirror Conjuring 20
Mist of Mana Conjuration mist Conjuring 20
Conjure Bag Conjuration conjure Conjuring 15
Illusionary Chains Illusion chains Conjuring 10
Comprehend Languages Divination comprehend Conjuring 10
Scrying Mirror Divination scry Conjuring 10