Fortify

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                --=== Help for Warmage Command (fortify) ===--

Syntax: Fortify or Fortify wimpy

Kaithan's Ward of Fortification
The mage Kaithan, as he grew in power, became more and more irritated by the boasts of the ignoramus fighters that walked the land about their ability to stay in a fight longer than he. In particular, he sought to find a way around an old problem: the weakness of his limbs when in physical combat. Looking anew at the Death Shroud devised by the magus Destin, he locked himself away for many nights in his tower and performed many and eldritch experiments. When he was done, he had a new spell in his repertoire, his Ward of Fortification.

The ward is a powerful spell, similar in its basic form to shroud but different in technique. It lies dormant until the caster is about to lose a limb, when it instantly flares up, reflecting the damage in its entirety back on the attacker, leaving the caster unscathed. The limb, while still critically injured, remains attached, and the spell's energy is spent. Unlike shroud, this will work on magical attacks too, and healing is no problem. A further refinement by the Kaithan allows the caster to optionally specify 'fortify wimpy' instead of just 'fortify', in which case the caster will automatically flee from combat at the same moment that the spell goes off, possibly saving the limb from being removed by another hit soon after. The only drawback to the spell is that while its duration is long, the mage has been unable to make it truly permanent until dispelled, and in addition there must be a delay of some 10 minutes after it ends before it can be recast.

Cost: 15mp
Cast Time: 2.00 seconds


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