Druids
The Druid grove

The Druids of the realm
Druids are players who draw their power from the elemental forces of Nature. They do not see Nature as a deity, but rather as a state of being, and an indication of the ideal way of life. The Way, as it is known, directs them to maintain a balance in all things, to venerate certain days of the year, when the natural forces are at their strongest, and gives them the knowledge required to harness the natural powers. Druids learn the art of woodcraft and healing, and are also accomplished conjurers, but unlike Warmages, they draw their power from the natural energy of the planet, as opposed to the Outer Planes. Their form of conjuring is more akin to elementalism in nature.
The intensity of a Druid's spells is tied to many more things than for most other spellcasters. The phases of the moon, their natural environment, any extreme of weather, and the 'balance' of good and evil are all things that a Druid must be aware of. In addition, a Druid must harvest mistletoe in order to cast spells, for mistletoe is to them, as a Holy Symbol is to a Cleric.
A Druid should have a good wisdom and charisma, for only the wise can understand the Way, and only the charismatic can entreat the many creatures of the Realms to aid them. Most spells require these two stats for their effectiveness. In addition, a Druid would do well to have a high constitution, to give them the hardiness to deal with those who would disturb the Balance and the Way.
Druids are masters of shape changing, and can shift into various animal forms at higher level, each of which will enhance their capabilities in different ways. However a Druid cannot wear armour, wield weapons or cast spells when in animal form.
The Druid guides
- Elephant in charge!
- Larnen himself
- Leaders
- Kryten Whitefire (Leader)
- Maia Shadowstorm (Deputy)
The nature of the guild
Common Races: Aurin, Elf, Nymph, Half-elf.
Allowable Armour: Leather, Cloth
Primary Stats: Wisdom, Charisma and Constitution
Primary Skills: Blunt, Conjuring, Woodcraft, Healing, Staff, Insight and Ferocity
Secondary Skills: Blade, Attack, Defence, Bargaining, Armoury and Shields
Tertiary Skills: Melee, Thrown, Riding and Swimming
Druid Commands (dhelp) | |
---|---|
Command | Description |
dwho | Lists all the currently active Druids. |
druid <message> | Telepathically send <message> to all listening druids |
druid/ <message> | Emote version of 'druid' |
resonate <message> | Broadcasts a message across the Realms. |
renounce | Allows you to forgo the Druidic life |
predict | Predicts the weather for the near future |
collect | Try and collect seeds in a wood. |
mistletoe | Shows the state of your mistletoe. |
spells | Displays your Druidic powers |
dhelp | Displays druid help screen, |
dpose | A celebration of Nature for the powerful |
Talents
Primal | ||||
---|---|---|---|---|
Tier | Number | Name | Points | Description |
1 | 1 | Swift Growth | (0/2) | Planted seeds grow (2) times faster. Ent levels increased by 1 per point |
2 | Primeval Faerie Fire | (0/4) | Faerie Fire reduces target's skills by an additional (20%) | |
3 | Enhanced Shillelagh | (0/3) | Shillelagh weapon class bonus increased by (2) levels | |
2 | 4 | Starlight | (0/3) | When Starbeam deals periodic damage, it has a (2%) chance to apply 'Starlight', which increases spell haste by 25% for 6 seconds |
5 | Greater Protection from Elements | (0/3) | Protection from Elements effectiveness increased by (15%) | |
6 | Improved Barkskin | (0/3) | Protection provided by Barkskin improved by (9%) | |
3 | 7 | Nature's Bounty | (0/3) | Spell casts have a (2%) chance to apply 'Natures Bounty' to you, reducing non-healing spell costs by 66% for 6 seconds |
8 | Raging Wildfires | (0/3) | Wildfire dot extended by (1) second(s). Every tick it has a 12% chance to spread to an unaffected foe | |
9 | Clear Mind | (0/3) | Failure chance of spells reduced by (3%). At 3/3 Death can no longer backfire | |
4 | 10 | Enhanced Windstrike | (0/3) | Windstrike attack speed bonus increased by (15%) |
11 | Primal Elementals | (0/3) | Elementals become level (1) Primal Elementals. Primal Elementals are stronger and scale slightly with your level | |
12 | Nature's Wrath | (0/3) | All spell damage increased by (5%) | |
5 | 13 | Primal Essence | (0/1) | You gain access to the 'Primal Essence' spell |
Feral | ||||
---|---|---|---|---|
Tier | Number | Name | Points | Description |
1 | 1 | Enhanced Spirit | (0/3) | Your Lupine Spirit lasts for an extra (4) seconds |
2 | Thrill of the Hunt | (0/3) | When you kill an opponent no less than 5 levels below you, heal to full and receive (4%) bonus to hit for 30 seconds | |
3 | Feral Ferocity | (0/3) | Your attack skill is increased by (4) | |
2 | 4 | Predatory Nature | (0/3) | Prowl cooldown reduced and Pounce damage increased by (12%) |
5 | Feral Regeneration | (0/4) | Passively regenerate (1%) of your base health every 4 seconds while shapechanged, reduced by 66% when not | |
6 | Swiftchange | (0/2) | Shapechange cast time reduced by (50%). Also when reverting, you instantly gain 20 mp per point | |
3 | 7 | Survival of the Fittest | (0/3) | You gain an additional (9%) extra health (Bear form) or stamina (Wolf form) |
8 | Lethal Claws | (0/2) | Stamina cost of Maul and Rip reduced by (20%). At 2/2 Rip prevents targets from roaming while active | |
9 | Tough Hide | (0/4) | Damage taken in Bear form reduced by (3%) | |
4 | 10 | Enhanced Iron Hide | (0/3) | Armour bonus from Iron Hide increased by (5%) |
11 | Lightning Aggression | (0/3) | Melee haste gained from and duration of Maim increased by (6%) | |
12 | Haemorrhaging Strikes | (0/3) | Damage dealt by bleeds increased by (10%) | |
5 | 13 | Soul of the Ancients | (0/1) | You gain access to the Dire Wolf and Grizzly Bear shapechange forms |
Restoration | ||||
---|---|---|---|---|
Tier | Number | Name | Points | Description |
1 | 1 | Verdant Heals | (0/3) | Mistletoe used when casting a healing spell reduced by (30%) |
2 | Improved Shields | (0/3) | All absorb effects increased by (4%) | |
3 | Lifebloom | (0/3) | Your Breeze, Rejuvenate and Regenerate spells have a (10%) chance to 'bloom' on expiry, healing for an additonal 33% | |
2 | 4 | Energised Heals | (0/3) | Overhealing from non-periodic spells applies an 8 second absorb shield for (15%) of the overheal amount |
5 | Celene's Grace | (0/3) | Threat generated by healing is reduced by (10%) | |
6 | Protect the Weak | (0/3) | Healing on targets with less than 15% health heal for an additional (10%) | |
3 | 7 | Oak Shield | (0/1) | You gain access to the Oak Shield spell. In addition, heal over time effects cast on yourself are improved by 15% |
8 | Tap the Source | (0/3) | Casting a healing spell increases your mana regeneration by (6%) for 4 seconds | |
9 | Stoneskin | (0/3) | Casting Restore or Nurture increases the targets armor by (4%) for 12 seconds. Revitalise does likewise but for half the effect | |
4 | 10 | Flourishing Seed | (0/1) | You gain access to the Flourishing Seed spell. In addition, casting Revitalise reduces the cast time of your next Restore cast within 12 seconds by 0.3 seconds, stacking 4 times |
11 | Tranquil Clarity | (0/4) | The mana cost of your healing spells is reduced by (12%) | |
12 | Nature's Bounty | (0/4) | All Druidic healing is increased by (15%) | |
5 | 13 | Rebirth | (0/1) | You gain access to the Rebirth spell. In addition, Reincarnate may now have a target race specified |
Spells
Woodcraft | ||||
---|---|---|---|---|
Spell Name | Element | Incantation | Required | Skill |
Primal Fury | All | pfury | Woodcraft | 175 |
Lunar Umbra | All | umbra | Woodcraft | 165 |
Change Grizzly Bear | Earth | change | Woodcraft | 130 |
Change Dire Wolf | Earth | change | Woodcraft | 130 |
Creeping Doom | Earth | doom | Woodcraft | 130 |
Mana Spring | Water | manaspring | Woodcraft | 110 |
Change Dolphin | Earth | change | Woodcraft | 100 |
Passoak | Earth | passoak | Woodcraft | 95 |
Change Wolf | Earth | change | Woodcraft | 90 |
Liveoak | Earth | liveoak | Woodcraft | 90 |
Change Bear | Earth | change | Woodcraft | 80 |
Entwining Briars | Earth | briars | Woodcraft | 70 |
Change Hawk | Earth | change | Woodcraft | 70 |
Entangle | Earth | entangle | Woodcraft | 60 |
Hold Animal or Plant | Earth | hold | Woodcraft | 45 |
Barkskin | Earth | barkskin | Woodcraft | 40 |
Tree | Earth | tree | Woodcraft | 35 |
Faerie Fire | Air | ffire | Woodcraft | 30 |
Lupine Spirit | Earth | spirit | Woodcraft | 30 |
Nature's Friendship | All | befriend | Woodcraft | 25 |
Fire Seeds | Fire | fire | Woodcraft | 20 |
Detect Poison | Water | detect | Woodcraft | 10 |
Detect Balance | All | balance | Woodcraft | 5 |
Empathy | All | empathy | Woodcraft | 5 |
Plant | Earth | plant | Woodcraft | 2 |
Predict Weather | Air | predict | Woodcraft | 0 |
Healing | ||||
---|---|---|---|---|
Spell Name | Element | Incantation | Required | Skill |
Wild Growth | Earth | wgrowth | Healing | 165 |
Nurturing Zephyr | Air | nurture | Healing | 160 |
Nature's Recovery | Water | recovery | Healing | 160 |
Symbiosis | Water | symbiosis | Healing | 155 |
Oak Shield | Earth | oakshield | Healing | 150 |
Wellspring of Renewal | Water | wellspring | Healing | 150 |
Nature's Restoration | Water | restore | Healing | 140 |
Healing Showers | Water | showers | Healing | 140 |
Regeneration | Water | regenerate | Healing | 130 |
Flourishing Seed | Water | seed | Healing | 130 |
Verdant Regrowth | Earth | regrowth | Healing | 115 |
Rejuvenation | Water | rejuvenate | Healing | 110 |
Mental Serenity | Water | serenity | Healing | 110 |
Rebirth | All | rebirth | Healing | 105 |
Ephemeral Bloom | Water | bloom | Healing | 100 |
Reincarnation | All | reincarnate | Healing | 100 |
Nature's Revitalisation | Water | revitalise | Healing | 90 |
Celene's Swiftness | Water | swiftness | Healing | 80 |
Nature's Veil | Water | veil | Healing | 80 |
Healing Breeze | Water | breeze | Healing | 60 |
Neutralize Poison | Water | neutralize | Healing | 50 |
Nourishment | Water | nourish | Healing | 35 |
Goodberry | Water | goodberry | Healing | 15 |
Ferocity | ||||
---|---|---|---|---|
Spell Name | Element | Incantation | Required | Skill |
Crushing Blow | Bear | crush | Ferocity | 165 |
Rend Flesh | Wolf | rend | Ferocity | 165 |
Evisceration | Wolf | eviscerate | Ferocity | 160 |
Mangle | Bear | mangle | Ferocity | 160 |
Enrage | Bear | enrage | Ferocity | 155 |
Furor | Wolf | furor | Ferocity | 155 |
Bestial Claw | Wolf | claw | Ferocity | 150 |
Deafening Roar | Bear | droar | Ferocity | 150 |
Ravage | Bear | ravage | Ferocity | 150 |
Fervor | Bear | fervor | Ferocity | 140 |
Lacerate | Bear | lacerate | Ferocity | 130 |
Maiming | Wolf | maim | Ferocity | 130 |
Intimidating Roar | Bear | roar | Ferocity | 130 |
Lupine Evasion | Wolf | evade | Ferocity | 120 |
Lupine Swipe | Wolf | swipe | Ferocity | 120 |
Ursine Swipe | Bear | uswipe | Ferocity | 120 |
Iron hide | Bear | ironhide | Ferocity | 115 |
Rip | Wolf | rip | Ferocity | 110 |
Feral Rush | Bear | rush | Ferocity | 110 |
Feral Vigour | Bear | vigour | Ferocity | 105 |
Pounce | Wolf | pounce | Ferocity | 100 |
Ram of the Delphinidae | Water | ram | Ferocity | 100 |
Ravening Beast | Wolf | ravening | Ferocity | 100 |
Protective Thorns | Bear | thorns | Ferocity | 100 |
Rake | Wolf | rake | Ferocity | 95 |
Savage Bite | Wolf | bite | Ferocity | 90 |
Devour Corpse | Wolf | devour | Ferocity | 90 |
Growl | Bear | growl | Ferocity | 90 |
Savage Maul | Bear | maul | Ferocity | 90 |
Prowl | Wolf | prowl | Ferocity | 90 |
Soaring Flight | Air | fly | Ferocity | 70 |
Magpie's Pilfering | Air | pilfer | Ferocity | 70 |
Conjuring | ||||
---|---|---|---|---|
Spell Name | Element | Incantation | Required | Skill |
Deluge | Water | deluge | Conjuring | 170 |
Earth Tremor | Earth | tremor | Conjuring | 165 |
Wild Fire | Fire | wildfire | Conjuring | 160 |
Rock Fall | Earth | rockfall | Conjuring | 155 |
Finger of Death | All | death | Conjuring | 150 |
Wind Strike | Air | windstrike | Conjuring | 150 |
Cyclone | Air | cyclone | Conjuring | 140 |
Conjure Water Elemental | All | elemental | Conjuring | 135 |
Maia's Deadly Tornado | Air | tornado | Conjuring | 135 |
Conjure Fire Elemental | All | elemental | Conjuring | 130 |
Primal Essence | All | primal | Conjuring | 130 |
Conjure Air Elemental | All | elemental | Conjuring | 125 |
Conjure Earth Elemental | All | elemental | Conjuring | 120 |
Star Beam | Air | starbeam | Conjuring | 110 |
Chain Lightning | Air | chain | Conjuring | 105 |
Heat Item | Fire | heat | Conjuring | 85 |
Weather Summoning | Air | weather | Conjuring | 80 |
Frostbite | Water | frostbite | Conjuring | 75 |
Heat Wave | Fire | heatwave | Conjuring | 75 |
Animate Object | Air | animate | Conjuring | 65 |
Protection from Elements | All | protect | Conjuring | 55 |
Call Lightning | Air | lightning | Conjuring | 50 |
Searing Heat | Fire | sear | Conjuring | 50 |
Stone Strike | Earth | stone | Conjuring | 50 |
Wall of Fire | Fire | wall | Conjuring | 35 |
Shillelagh | Earth | shillelagh | Conjuring | 30 |
Storm Cloud | Air | cloud | Conjuring | 25 |
Fenric's Pebble | Earth | pebble | Conjuring | 25 |
Magic Torch | Fire | torch | Conjuring | 5 |